Devlog #6 - The tedious part is over


As of today, all the text from the prologue has been added to the game! Along with all the respective expressions for each sentence. As it is right now, it could actually be played, but a lot of things are still missing or incomplete, like sprites, backgrounds and CGs. Speaking of CGs, I may need to take a few of them out, at least for the demo. It will depend on how much time I have left.
I will take a general look at the game to make sure everything looks good and then I will finally jump onto the menus. I still need to create the title screen and I'm not really sure what to do with it yet.


On an even more positive note, I have found 2 composers and a background artist! I still need to figure out how to efficiently communicate with them, since it's my first time leading a project, but I love their work and hope to create great things together~

Ideally I would have a fully functional demo ready for the end of the month but I don't want to make any promises because I easily get overwhelmed.

Objective for next update: check that all the text is working, check that all the choices work as intended and create and implement all menus.

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