Devlog #9 - Progress?


It's been a while since my last update but I'm not really sure what to say. Have I actually made any progress?

Technically, I have. All the menus are now fully functional and I've had to fix a lot of things, which really stressed me out.
- I still don't know how to create funcional pop up windows, so I had to find a workaround for the language selection.
- Language selection now works perfectly, but I won't be able to implement languages other than English before the jam's deadline, which means I'll have to do that in a later update. At least this will give time to my translators to test the game.
- The save function wasn't working because of a software specific issue and so I had to find a workaround, deleting quick save/load and replacing them with normal save/load. Now the game's menu feels a little empty, but at least it works and who's to say I won't add something interesting in the full game 👀

Is this everything? I don't rememeber, honestly, but it still feels like I haven't actually done much. The music is still missing and I've only completed 2 CGs so far. I'm trying to focus on the most important ones but I wonder if I'll be able to finish them all in time?

Time is running out, help T.T

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